/**
 * X^[pCjVCY
 */
function Initialize_Star(){
	HiSpeed = 4.0;
	LowSpeed = 2.0;
	Intersection = 0;
	Graze = 50;
	Rebirth = 12;
	RebirthReduction = 2;
	InitialBomb = 3;
	ItemCollect = 160;
	
	GaugeRecovery = 3;
	GaugeShieldUse = 5;
	ShieldRadius = 78;
	ChargePlus = 4;
	
	imgPlayer = imgPlayer_Star;
	
	//vC[摜[h
	LoadGraphic( imgPlayer );
	
	//vC[ݒꊇŃZbg
	SetPlayerSettings();
	
	//ő`[WJEgݒ
	SetMaxChargeCount( 10 );
}

/**
 * X^[pC[v
 */
function MainLoop_Star(){
}

/**
 * X^[p`揈
 */
function DrawLoop_Star(){
}

/**
 * X^[pt@CiCY
 */
function Finalize_Star(){
}

/**
 * X^[pVbg
 * 
 * @param {Integer} count VbgpJE^
 */
function Shot_Star( count ){
}

/**
 * X^[p`[WVbg
 */
task ChargeShot_Star(){
}